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Game accessibility, barriers, and representation 

So to be clear, I don't begrudge anyone their successes, and I'm glad that games like Blind Drive and The Vale have brought audio-only games into gaming zeitgeist, as it were.

But I wish more games for blind people were made by blind people. I won't knock anyone for liking bop it-style combat or story-heavy games. I like those too, sometimes.

I write fast-paced, strategic, tactical, arcade-style games because I like those elements, and because I don't think many audio games handle those well. That isn't all I'll ever do, but some of those are sorely missing from these masses of Blind Legends or Blind Quests with comparatively amazing reach and production values.

So why can't I, a blind person, get the funding to design the kind of game I want to play that The Vale and others got for their game? Can we please stop treating blind people as if we all want this same left/right/center action + narrative experience?

Game accessibility, barriers, and representation 

@nolan I asked some folks I know in the Finnish games industry if they had any suggestions (showing them this thread,) and they pointed me to this young lady who has done some work in some way with some of them - https://www.liciaprehn.com

She may have some ideas or suggestions.

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